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| This document is meant to give a high-level overview of the current and future state of Drifter. It's broken up into three sections which give a brief overview of the features in the game that are currently implemented, planned to be added before the game is considered "version 1.0" and features we'd like to see added to the game at some point, but not necessarily before it hits 1.0. | | This document is meant to give a high-level overview of the current and future state of Drifter. It's broken up into three sections which give a brief overview of the features in the game that are currently implemented, planned to be added before the game is considered "version 1.0" and features we'd like to see added to the game at some point, but not necessarily before it hits 1.0. |
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− | The plan is to have the game in a state that we're calling "sandbox complete" for version 1.0. What this means is that Drifter will have a fully realized galaxy sandbox which players can pursue a wide number of in-game activities depending on how they want to enjoy the game. After 1.0 we hope to add additional content on top of all of that, including a number of optional story arcs which will help further flesh out the background of the Drifter Universe. | + | The plan is to have the game in a state that we're calling "sandbox complete" for version 1.0. What this means is that Drifter will have have a fully-realized galaxy sandbox in which players can pursue a wide number of in-game activities depending on how they want to enjoy the game. After 1.0 we hope to add additional content on top of all of that, including a number of optional story arcs which will help further flesh out the background of the Drifter Universe. |
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− | Ultimately the intent of this document is to give people an idea of where Drifter is right now and where it's headed so people can make a decision on whether or not they want to support Drifter while it's in development or not. Also, while we don't dislike suggestions, hopefully it will save everyone from suggesting features we already have planned. | + | Ultimately the intent of this document is to give people an idea of where Drifter is right now and where it's headed so people can make a decision on whether or not they want to support Drifter while it's in development. Also, while we don't dislike suggestions, hopefully it will save everyone from suggesting features we already have planned. |
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| It's our current hope that Drifter will be 1.0 some time this summer though this is a very rough estimate. We'll keep everyone up to date on that estimate as development progresses. | | It's our current hope that Drifter will be 1.0 some time this summer though this is a very rough estimate. We'll keep everyone up to date on that estimate as development progresses. |
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| * 20,000 star system galaxy | | * 20,000 star system galaxy |
| * Commodity trading | | * Commodity trading |
− | * Procedural missions | + | * Procedural missions (scriptable in Lua!) |
| * Mining & Ore Processing | | * Mining & Ore Processing |
− | * 8 player-controllable ships | + | * 13 player-controllable ships |
− | * Customizable ship equipment | + | * Nameable ships |
| + | * An assortment of ship equipment, allowing customization |
| * Basic NPCs & ship to ship combat | | * Basic NPCs & ship to ship combat |
| + | * Initial Material Synthesis (ie. crafting) |
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| == What's Planned for 1.0 == | | == What's Planned for 1.0 == |
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