Difference between revisions of "Drifter Beta Help"
(→What is Drifter's system requirements?) |
(→What is Drifter's system requirements?) |
||
Line 19: | Line 19: | ||
'''Operating System:''' Windows XP SP1 or later, Mac OS X 10.6 or later on x86-64, Ubuntu Linux 12.04 LTS or equivalent | '''Operating System:''' Windows XP SP1 or later, Mac OS X 10.6 or later on x86-64, Ubuntu Linux 12.04 LTS or equivalent | ||
+ | |||
'''GPU:''' The default Drifter renderer only requires an OpenGL 1.2 compliant video card however it may run poorly on older Intel embedded GPUs. | '''GPU:''' The default Drifter renderer only requires an OpenGL 1.2 compliant video card however it may run poorly on older Intel embedded GPUs. | ||
+ | |||
'''RAM:''' 512 MB | '''RAM:''' 512 MB | ||
Revision as of 08:04, 4 June 2013
This is a catchall page for info about the Drifter Beta, please come here first to see if your question has already been answered here.
Contents
Prefs File
There is a (currently) HIDDEN preferences file for the game if you want to change the resolution of the window or activate FSAA! It currently does not obey the fullscreen flag however.
In Windows you can find it under Documents\My Games\Drifter\Drifter.prefs
and in OSX you can find it under ~/Library/Application Support/Drifter/Drifter.prefs
This file is auto-generated by the game after you run it for the first time.
FAQ
What is Drifter's system requirements?
While Drifter is still in beta and these requirements may change by the time the game releases Drifter has been known to work on fairly old systems. It has been reported to run well on a Pentium 4 3.0GHz with a relatively robust video card for example.
Operating System: Windows XP SP1 or later, Mac OS X 10.6 or later on x86-64, Ubuntu Linux 12.04 LTS or equivalent
GPU: The default Drifter renderer only requires an OpenGL 1.2 compliant video card however it may run poorly on older Intel embedded GPUs.
RAM: 512 MB
Why is movement restricted to a single plane?
Drifter is 2.5D by design. Originally it was going to be top-down much like Star Control, Starflight or Escape Velocity but part way through the development process I tried moving the camera behind the ship and really liked how expansive it made the game feel. As much as I'd like to add full 3D flight it would require rewriting the entire flight engine. Certainly there is a long history of great 2D space games out there, both old and new, and hopefully Drifter will be counted among them.
How come I can't sell all this ore?
You will be able to once Material Synthesis is implemented (slated for 0.3.0). You'll be able to process ore into sellable materials and also use it to create new equipment. As of 0.2.0 there is a mission that accepts Carbonaceous Rock in exchange for credits.
Is fullscreen supported?
Not yet. It has been implemented as an option in Drifter.prefs for 0.2.2.