Difference between revisions of "Current Build and Known Bugs"

From Drifter
Jump to: navigation, search
Line 5: Line 5:
 
==== 0.5.0 ====
 
==== 0.5.0 ====
  
* The biggest change with Drifter 0.5.x is it introduces a fundamental alteration in the galaxy creation algorithm. Now the game creates a cluster of inhabited worlds in one corner of the galaxy with the rest of the stars being uninhabited. This is to lay the groundwork for the exploration mechanics I want to add to the game soon.
+
* The biggest change with Drifter 0.5.x is it introduces a fundamental alteration in the galaxy creation algorithm. Now the game creates a cluster of inhabited worlds in one corner of the galaxy with the rest of the stars being uninhabited. This is to lay the groundwork for the exploration mechanics I want to add to the game soon
 
* There have been a number of new weapons added to the game:
 
* There have been a number of new weapons added to the game:
** Test.
+
** Energy-based projectile weapons: Muon Blaster, Proton Pulse Rifle
 +
** Physical projectile weapons: Autocannon, Mass Driver
 +
** Beam weapons: Gamma Beam, Neutron Lancer
 +
** Missile weapons: Rocket Pod, Missile Launcher Mk. II, Twin Missile Launcher, Hydra Missile Launcher
 +
* Existing weapons have been re-balanced
 +
* Modified the game's fixed-function lighting model to improve the way planets are lit
 +
* When entering and leaving Slipstream the camera's FOV changes to give a better feeling of space being "warped" by the Slipstream drive
 +
* More screenshake!
 +
* Further groundwork has been laid for the introduction of ship modules. They should be added as a 0.5.x point release
  
 
== Bugs ==
 
== Bugs ==
Line 21: Line 29:
 
==== Known Fixed Bugs ====
 
==== Known Fixed Bugs ====
  
* A number of issues that were caused by saving the game while docked at a station have been fixed. If you notice any further irregularities after loading a game while docked please let us know.
+
* A number of issues that were caused by saving the game while docked at a station have been fixed. If you notice any further irregularities after loading a game while docked please let us know
 +
* Fixed a bug that was causing galaxy database corruption in some instances
 +
* The game's rendering engine has been fixed to allow the game to run on certain Intel GPUs on Windows where it wasn't able to run before
 +
* Fixed a bug that was causing the game to crash on start-up on certain GPUs across all platforms
  
 
== Upcoming Features ==
 
== Upcoming Features ==

Revision as of 00:20, 9 March 2014

The current major build of Drifter is 0.5.x (code name "Nostromo") and the current minor build is 0.5.0.

Release Notes

0.5.0

  • The biggest change with Drifter 0.5.x is it introduces a fundamental alteration in the galaxy creation algorithm. Now the game creates a cluster of inhabited worlds in one corner of the galaxy with the rest of the stars being uninhabited. This is to lay the groundwork for the exploration mechanics I want to add to the game soon
  • There have been a number of new weapons added to the game:
    • Energy-based projectile weapons: Muon Blaster, Proton Pulse Rifle
    • Physical projectile weapons: Autocannon, Mass Driver
    • Beam weapons: Gamma Beam, Neutron Lancer
    • Missile weapons: Rocket Pod, Missile Launcher Mk. II, Twin Missile Launcher, Hydra Missile Launcher
  • Existing weapons have been re-balanced
  • Modified the game's fixed-function lighting model to improve the way planets are lit
  • When entering and leaving Slipstream the camera's FOV changes to give a better feeling of space being "warped" by the Slipstream drive
  • More screenshake!
  • Further groundwork has been laid for the introduction of ship modules. They should be added as a 0.5.x point release

Bugs

The following list of bugs/incorrect behavior is known to exist in the current build. Below that is a list of bugs that are known and have been fixed for the next build.

Please report any bugs you encounter that haven't been noted here either via. the Drifter Backer Forums or via email to contact@celsiusgs.com.

Known Unfixed Bugs

  • Occasional OpenAL (music) instability. This can usually be "reset" by changing systems or docking at a station.

Known Fixed Bugs

  • A number of issues that were caused by saving the game while docked at a station have been fixed. If you notice any further irregularities after loading a game while docked please let us know
  • Fixed a bug that was causing galaxy database corruption in some instances
  • The game's rendering engine has been fixed to allow the game to run on certain Intel GPUs on Windows where it wasn't able to run before
  • Fixed a bug that was causing the game to crash on start-up on certain GPUs across all platforms

Upcoming Features

This is a list of features that are being implemented for the next build.

Personal tools
Namespaces

Variants
Actions