Difference between revisions of "Current Build and Known Bugs"

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The current major build of Drifter is 0.6.x (code name "Narcissus") and the current minor build is 0.5.3.
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The current major build of Drifter is 0.6.x (code name "Narcissus") and the current minor build is 0.6.0.
  
 
== Release Notes ==
 
== Release Notes ==

Revision as of 18:33, 9 January 2015

The current major build of Drifter is 0.6.x (code name "Narcissus") and the current minor build is 0.6.0.

Release Notes

0.6.0

  • Added initial station interiors. Memory usage will be higher than usual with this build because of this. If anyone runs into any crashes/errors let us know as the plan is to eventually support lower resolution textures. These interiors will eventually support interaction and animations but for now there will be buttons in place for interaction. Interiors added in this update are:
    • Industrial Promenade/Docking Bay
    • Pilot Quarters
    • Ship Dealer
    • Stock Market
    • Material Synthesis (used for Ore Processing)
    • Mission Office
  • Added 5 new ships
    • Aspis - Mining ship
    • Boreas - Heavy Cargo Hauler
    • Hermes - Fast Cargo Runner
    • Cerberus - High Speed Courier
    • Orthrus - Affordable Courier
  • Adjusted existing ships
    • Shrike price increased to 125k
    • Egret price increased to 1.5m
    • Kodiak price increased to 950k
    • Kukri price decreased to 75k
    • Vespid price increased to 450k
    • Kukri max speed increased to 400 m/s
    • Percheron max velocity reduced to 150 m/s
    • Percheron engine rate reduced to 10
  • Item adjustments
    • Price of Titanium was incorrect. Reduced to 15000 credits per unit.
  • User Interface adjustments
    • Added auto UI layout to all UI pages
    • Improved layout of ship fitting screen
    • Improved layout of ship dealer screen
    • Improved equipment display in ship dealer
    • Some GUI cleanup and look and feel improvements
    • New icons for ship fitting screen by Steve Courtney
    • Added new and improved “transfer amount” popup
    • Added some new equipment icons
    • Readability improvements to table widget
    • Readability and layout improvement to text view widget
    • Added ammo type to weapon info for weapons that need ammo
    • Adjusted position of tutorial text to make it easier to see what you’re doing
    • First person mode has a target at the center of the screen to help with locating the radial menu
    • Added text labels to galaxy map and system maps
    • Initial keyboard and gamepad interaction support for GUI. Gamepad support currently not active but almost all widgets support keyboard interaction (arrow keys, enter for accept, esc for cancel)
    • Can only pause in stations from main station page now
  • Added log file for (eventually/hopefully) better bug reporting ability
  • New Equipment
    • Cargo Expander Module - Expands the cargo hauling capacity of a ship at the expense of maneuverability and acceleration.
    • Power Coupler Module - Redirects power from the engine to the capacitor more rapidly at the expense of acceleration and top speed.

Bugs

The following list of bugs/incorrect behavior is known to exist in the current build. Below that is a list of bugs that are known and have been fixed for the next build.

Please report any bugs you encounter that haven't been noted here either via. the Drifter Backer Forums or via email to contact@celsiusgs.com.

Known Unfixed Bugs

  • Drifter does not have very good support for full screen on Retina MacBooks. Until this can be fixed, please try setting the game's resolution in such a way that the window takes up most of the screen.
  • Full screen mode on some systems does not correctly register the position of mouse clicks. This appears to be caused by a mismatch between the game's set screen aspect ratio and the screen's aspect ratio.

Fixed Bugs

0.6.0
  • Slipstream FoV is now preserved when the game is paused
  • Starmap course is now cleared on restart
  • Afterburner no longer stuck on after undocking if it was active during docking
  • Added undocking cooldown timer to prevent instant re*docking from an interrupted undocking sequence
  • Adjusted internal data representation in the Ship Market system to be more useful
  • Fixed a bug where module attributes would not be properly set

Upcoming Features

This is a list of features that are being implemented for the next build.

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