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Welcome to Celsius Game Studios, an up and coming small development house based in St. John's, Newfoundland, Canada. At the moment we are focusing on developing awesome games for iOS devices, but the plan is to make these awesome games available on as many platforms as humanly possible!

Our first game is an addictive little puzzle game called Chromodyne available now on the App Store, along with it's bigger iPad brother Chromodyne HD. Our next game, Red Nova, is a 2D inertia-based shooter with awesome 3D graphics which will be released sometime in the summer of 2010.


Latest News from the Blog

He Who Hesitates is Lost - Wed, 11 Aug 2010 23:42:44

This post doesn’t have much to do with software development, but I’d like to talk a little bit about motivation and start-ups. I’m sure most can relate (I mean about the motivation part), but it’s definitely something I’ve struggled with over the years. To begin at the beginning, here’s a great quote relating to motivation and [...]

Blender Export Scripts - Tue, 13 Jul 2010 17:02:36

Inspired by the idea behind iDevBlogADay I have decided to continue to blog more, as I enjoy writing and sharing useful (and not so useful) information. Today I’m going to talk about adapting Blender for use in game development, specifically for exporting textured 3D models from Blender for use in our games. I am assuming you know [...]

GameFontMaker - Wed, 07 Jul 2010 22:50:36

July 9th Update: GamefontMaker is now at 1.0.0 beta 2 and it?s also been released under the GPLv2. You can find the latest version and source over here! It’s been a while since I’ve posted anything to the blog, so I figured I’d do something a bit special to try and get into the swing of [...]

Genesis - Thu, 13 May 2010 12:57:50

I just wanted to make a quick post saying that I am very pleased (and excited!) to announce that Celsius Game Studios is the latest client of The Genesis Centre. The centre is a technology start-up incubator run by Memorial University and seems to be a pretty awesome place to get my bearings as I [...]

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